ROBLOX KAT! Aimbot and ESP Script

 I know I have released this before, but I will release this again since this is a game based script that is working good in sk8r bytecode conversion, you may hold ctrl to aim and press alt to toggle esp so you can see other people locations.

If you want 3rd person shooting, you better turn on shift lock in roblox settings, so you could use 3rd person.



Game: (8) KAT! - Roblox





Script:

--Made By: JevanMasters

game:GetService("StarterGui"):SetCore("SendNotification", {
  Title = "AIMBOT",
  Text = "Press L.Ctrl"
})

game:GetService("StarterGui"):SetCore("SendNotification", {
  Title = "ESP NAME",
  Text = "Press L.Alt"
})


PLAYER  = game.Players.LocalPlayer
MOUSE   = PLAYER:GetMouse()
CC      = game.Workspace.CurrentCamera

ENABLED      = false
ESP_ENABLED  = false

_G.FREE_FOR_ALL = true

_G.BIND        = 50
_G.ESP_BIND    = 52
_G.CHANGE_AIM  = 'gfdkdfvdgfdgccv'

_G.AIM_AT = 'Head'

wait(1)

function GetNearestPlayerToMouse()
	local PLAYERS      = {}
	local PLAYER_HOLD  = {}
	local DISTANCES    = {}
	for i, v in pairs(game.Players:GetPlayers()) do
		if v ~= PLAYER then
			table.insert(PLAYERS, v)
		end
	end
	for i, v in pairs(PLAYERS) do
		if _G.FREE_FOR_ALL == false then
			if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
				local AIM = v.Character:FindFirstChild(_G.AIM_AT)
				if AIM ~= nil then
					local DISTANCE                 = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
					local RAY                      = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
					local HIT,POS                  = game.Workspace:FindPartOnRay(RAY, game.Workspace)
					local DIFF                     = math.floor((POS - AIM.Position).magnitude)
					PLAYER_HOLD[v.Name .. i]       = {}
					PLAYER_HOLD[v.Name .. i].dist  = DISTANCE
					PLAYER_HOLD[v.Name .. i].plr   = v
					PLAYER_HOLD[v.Name .. i].diff  = DIFF
					table.insert(DISTANCES, DIFF)
				end
			end
		elseif _G.FREE_FOR_ALL == true then
			local AIM = v.Character:FindFirstChild(_G.AIM_AT)
			if AIM ~= nil then
				local DISTANCE                 = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
				local RAY                      = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
				local HIT,POS                  = game.Workspace:FindPartOnRay(RAY, game.Workspace)
				local DIFF                     = math.floor((POS - AIM.Position).magnitude)
				PLAYER_HOLD[v.Name .. i]       = {}
				PLAYER_HOLD[v.Name .. i].dist  = DISTANCE
				PLAYER_HOLD[v.Name .. i].plr   = v
				PLAYER_HOLD[v.Name .. i].diff  = DIFF
				table.insert(DISTANCES, DIFF)
			end
		end
	end
	
	if unpack(DISTANCES) == nil then
		return false
	end
	
	local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
	if L_DISTANCE > 20 then
		return false
	end
	
	for i, v in pairs(PLAYER_HOLD) do
		if v.diff == L_DISTANCE then
			return v.plr
		end
	end
	return false
end

GUI_MAIN                           = Instance.new('ScreenGui', game.CoreGui)
GUI_TARGET                         = Instance.new('TextLabel', GUI_MAIN)
GUI_AIM_AT                         = Instance.new('TextLabel', GUI_MAIN)

GUI_MAIN.Name                      = 'AIMBOT'

GUI_TARGET.Size                    = UDim2.new(0,200,0,30)
GUI_TARGET.BackgroundTransparency  = 0.5
GUI_TARGET.BackgroundColor         = BrickColor.new('Fossil')
GUI_TARGET.BorderSizePixel         = 0
GUI_TARGET.Position                = UDim2.new(0.5,-100,0,0)
GUI_TARGET.Text                    = 'AIMBOT : OFF'
GUI_TARGET.TextColor3              = Color3.new(1,1,1)
GUI_TARGET.TextStrokeTransparency  = 1
GUI_TARGET.TextWrapped             = true
GUI_TARGET.FontSize                = 'Size24'
GUI_TARGET.Font                    = 'SourceSansBold'

GUI_AIM_AT.Size                    = UDim2.new(0,200,0,20)
GUI_AIM_AT.BackgroundTransparency  = 0.5
GUI_AIM_AT.BackgroundColor         = BrickColor.new('Fossil')
GUI_AIM_AT.BorderSizePixel         = 0
GUI_AIM_AT.Position                = UDim2.new(0.5,-100,0,30)
GUI_AIM_AT.Text                    = 'AIMING : HEAD'
GUI_AIM_AT.TextColor3              = Color3.new(1,1,1)
GUI_AIM_AT.TextStrokeTransparency  = 1
GUI_AIM_AT.TextWrapped             = true
GUI_AIM_AT.FontSize                = 'Size18'
GUI_AIM_AT.Font                    = 'SourceSansBold'

local TRACK = false

function CREATE(BASE, TEAM)
	local ESP_MAIN                   = Instance.new('BillboardGui', PLAYER.PlayerGui)
	local ESP_DOT                    = Instance.new('Frame', ESP_MAIN)
	local ESP_NAME                   = Instance.new('TextLabel', ESP_MAIN)
	
	ESP_MAIN.Name                    = 'ESP'
	ESP_MAIN.Adornee                 = BASE
	ESP_MAIN.AlwaysOnTop             = true
	ESP_MAIN.ExtentsOffset           = Vector3.new(0, 1, 0)
	ESP_MAIN.Size                    = UDim2.new(0, 5, 0, 5)
	
	ESP_DOT.Name                     = 'DOT'
	ESP_DOT.BackgroundColor          = BrickColor.new('Bright red')
	ESP_DOT.BackgroundTransparency   = 0.3
	ESP_DOT.BorderSizePixel          = 0
	ESP_DOT.Position                 = UDim2.new(-0.5, 0, -0.5, 0)
	ESP_DOT.Size                     = UDim2.new(2, 0, 2, 0)
	ESP_DOT.Visible                  = true
	ESP_DOT.ZIndex                   = 10
	
	ESP_NAME.Name                    = 'NAME'
	ESP_NAME.BackgroundColor3        = Color3.new(255, 255, 255)
	ESP_NAME.BackgroundTransparency  = 1
	ESP_NAME.BorderSizePixel         = 0
	ESP_NAME.Position                = UDim2.new(0, 0, 0, -40)
	ESP_NAME.Size                    = UDim2.new(1, 0, 10, 0)
	ESP_NAME.Visible                 = true
	ESP_NAME.ZIndex                  = 10
	ESP_NAME.Font                    = 'ArialBold'
	ESP_NAME.FontSize                = 'Size14'
	ESP_NAME.Text                    = BASE.Parent.Name:upper()
	ESP_NAME.TextColor               = BrickColor.new('Bright red')
end

function CLEAR()
	for _,v in pairs(PLAYER.PlayerGui:children()) do
		if v.Name == 'ESP' and v:IsA('BillboardGui') then
			v:Destroy()
		end
	end
end

function FIND()
	CLEAR()
	TRACK = true
	spawn(function()
		while wait() do
			if TRACK then
				CLEAR()
				for i,v in pairs(game.Players:GetChildren()) do
					if v.Character and v.Character:FindFirstChild('Head') then
						if _G.FREE_FOR_ALL == false then
							if v.TeamColor ~= PLAYER.TeamColor then
								if v.Character:FindFirstChild('Head') then
									CREATE(v.Character.Head, true)
								end
							end
						else
							if v.Character:FindFirstChild('Head') then
								CREATE(v.Character.Head, true)
							end
						end
					end
				end
			end
		end
		wait(1)
	end)
end

MOUSE.KeyDown:connect(function(KEY)
	KEY = KEY:lower():byte()
	if KEY == _G.BIND then
		ENABLED = true
	end
end)

MOUSE.KeyUp:connect(function(KEY)
	KEY = KEY:lower():byte()
	if KEY == _G.BIND then
		ENABLED = false
	end
end)

MOUSE.KeyDown:connect(function(KEY)
	KEY = KEY:lower():byte()
	if KEY == _G.ESP_BIND then
		if ESP_ENABLED == false then
			FIND()
			ESP_ENABLED = true
			print('ESP : ON')
		elseif ESP_ENABLED == true then
			wait()
			CLEAR()
			TRACK = false
			ESP_ENABLED = false
			print('ESP : OFF')
		end
	end
end)

MOUSE.KeyDown:connect(function(KEY)
	if KEY == _G.CHANGE_AIM then
		if _G.AIM_AT == 'Head' then
			_G.AIM_AT = 'Torso'
			GUI_AIM_AT.Text = 'AIMING : TORSO'
		elseif _G.AIM_AT == 'Torso' then
			_G.AIM_AT = 'Head'
			GUI_AIM_AT.Text = 'AIMING : HEAD'
		end
	end
end)

game:GetService('RunService').RenderStepped:connect(function()
	if ENABLED then
		local TARGET = GetNearestPlayerToMouse()
		if (TARGET ~= false) then
			local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
			if AIM then
				CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
			end
			GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
		else
			GUI_TARGET.Text = 'AIMBOT : OFF'
		end
	end
end)

repeat
	wait()
	if ESP_ENABLED == true then
		FIND()
	end
until ESP_ENABLED == false

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